Great start for one night! I was glad I was able to hear the mechanic well enough to determine the shadow's presence. If you had loud bg music in the game as a deaf person that would be hard to detect.
Thanks so much for the feedback, I’m glad you were able to enjoy it despite having a heavy emphasis on sound cues :) Another idea that will most likely be added is visual cues, too, such as some sort of static effect very similar to Slender, which may make it slightly more obvious of the shadow’s presence
i love the atmosphere of the game and i can see the game will still be developed in the near future I look forward for this game to grow the idea of this design is very professional
The creature was just supposed to be some sort of translucent monster, hard to see if he doesn’t appear in front of you, but from the looks of it I don’t think you quite figured out how to beat him yet ;)
Hi, thanks for your reply, might I ask which version you were playing? There was an ongoing bug in v0.1 which caused the shadow not to appear, but should now be fixed :)
Environment of this game is epic but the only problem is I never saw any ghost or scary stuff which makes the game not that much horror. May be add some! 4/5
There is supposed to be something there, but it appears to be broken in the version of the game you’re playing, should be fixed now in v0.2 :)
I’m thinking of some different gameplay features to keep each night new and different, but for now I definitely need to focus on making the game stable
The idea of the game and the atmosphere are really good but i'm kinda just collecting items so it's better to have some jumpscares , i hope you enjoy my gameplay
Thanks so much! Yeah the game is definitely supposed to have some jumpscares, but there was a pretty game-breaking bug that caused it not to spawn. The game will definitely expand and grow as more nights are developed, introducing more gameplay mechanics, but I really appreciate your feedback :)
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Great start for one night! I was glad I was able to hear the mechanic well enough to determine the shadow's presence. If you had loud bg music in the game as a deaf person that would be hard to detect.
Man thats a lot of backpacks lol
Thanks so much for the feedback, I’m glad you were able to enjoy it despite having a heavy emphasis on sound cues :) Another idea that will most likely be added is visual cues, too, such as some sort of static effect very similar to Slender, which may make it slightly more obvious of the shadow’s presence
i love the atmosphere of the game and i can see the game will still be developed in the near future I look forward for this game to grow the idea of this design is very professional
Glad to hear you liked it! :)
The creature was just supposed to be some sort of translucent monster, hard to see if he doesn’t appear in front of you, but from the looks of it I don’t think you quite figured out how to beat him yet ;)
Thanks for the video!
Hi, thanks for your reply, might I ask which version you were playing? There was an ongoing bug in v0.1 which caused the shadow not to appear, but should now be fixed :)
probably the older version, yeah
Environment of this game is epic but the only problem is I never saw any ghost or scary stuff which makes the game not that much horror. May be add some! 4/5
Thanks so much for your gameplay :D
There is supposed to be something there, but it appears to be broken in the version of the game you’re playing, should be fixed now in v0.2 :)
I’m thinking of some different gameplay features to keep each night new and different, but for now I definitely need to focus on making the game stable
Looking forward for more nights :)
The idea of the game and the atmosphere are really good but i'm kinda just collecting items so it's better to have some jumpscares , i hope you enjoy my gameplay
Thanks so much! Yeah the game is definitely supposed to have some jumpscares, but there was a pretty game-breaking bug that caused it not to spawn. The game will definitely expand and grow as more nights are developed, introducing more gameplay mechanics, but I really appreciate your feedback :)
I'm glad that helped :)